


Ah, but characters need items, and professions, and spells, and you have to come up with enough of each to keep your adventure fresh and the player constantly gaining something new. The Database seems equally easy at first, as that’s where your most important goals are coming up with the game’s cast and roster of foes. Put a couple hours into crafting one fancy town, only to then have it be little more than a Hollywood prop set until you make the interiors for all of the buildings. Then, however, you remember that for any of those things to actually go somewhere, you’ve got to create their destination. At first, making maps seems easy, as you add forests, mountains, deserts, towns, caves, and other landmarks to your overworld. In Fes, RPG creation is broken down into three main categories: Maps, Events, and the Database. Even if tools such as these are nowhere close to true game development, trying them out can give you an appreciation for just how much thought and planning go into the titles we play. I’ve long wanted to make my own RPG using one of the RPG Maker games (or otherwise), but what you quickly learn-and what I was reminded of while using Fes-is just how hard it is to do so. While we haven’t gotten too many releases from the franchise here in the West, we’ve now received the latest non-PC entry in the form of RPG Maker Fes on the Nintendo 3DS.

Play video games for long enough, and it is inevitable that you’ll reach a point one day where you say to yourself, “I could make a game better than this.” Over the years, there have been game-creation tools that have challenged us fans to do just that, and one of the longest-running has been Japan’s RPG Maker series. 27 June 2017 Mollie L Patterson Comments Off on RPG Maker Fes Review
